Avian
Bonuses:
-15% Attack Travel Time
+35% Birth Rate
Ambush Immunity
Penalties:
-10% Battle Gains - Resources
Can't use Stables or War Horses
Military:
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 0) | |||
Griffins | (11, 0) | |||
Harpies | (0, 10) | |||
Drakes | (15, 4) | 1,000gc | 7.25 | |
Mercenaries | (8, 0) | |||
Prisoners | (8, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Spell Book:
Greater Protection
Dark Elf
Bonuses:
+6 Runes Produced each acre of Guilds
-50% Rune Cost (excluding Ritual)
Train Thieves with Credits
Penalties:
Can't Use Towers
Military:
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 0) | |||
Night Rangers | (12, 0) | |||
Druids | (0, 10) | |||
Drows | (6, 12) | 950gc | 7.5 | |
Mercenaries | (8, 0) | |||
Prisoners | (8, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Spell Book:
Blizzard, Chastity, Guile, Invisibility and Mage's Fury
Dwarf
Bonuses:
-50% Building Raze Cost
+30% Building Efficiency
-50% Building Construction Cost
+5% Military Efficiency
Penalties:
+50% Food Consumption
Military:
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 0) | |||
Warriors | (10, 0) | |||
Axemen | (0, 10) | |||
Berserkers | (13, 6) | 1,000gc | 7.5 | |
Mercenaries | (8, 0) | |||
Prisoners | (8, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Spell Book:
Miner's Mystique
Elf
Bonuses:
-25% Damage Received on Massacre Attacks
+5% Max Population
-50% Reduced damage from Assassinate Wizards
+50% Increased Wizard Production
Penalties:
+25% Military Training Time
Military:
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 0) | |||
Rangers | (10, 0) | |||
Archers | (0, 12) | |||
Elf Lords | (12, 5) | 900gc | 6.5 | |
Mercenaries | (8, 0) | |||
Prisoners | (8, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Spell Book:
Salvation, Pitfalls, Mist and Wrath
Faery
Bonuses:
+15 War Horse Capacity Per Acre
+20% Offensive Spell Duration
+5 War Horses generated every 10 acres
+20% Self-Spell Duration
+25% Land Effect - Towers
Penalties:
-10% Max Population
Can't Build Stables
Military:
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 0) | |||
Magicians | (10, 0) | |||
Druids | (0, 10) | |||
Beastmasters | (4, 13) | 900gc | 7.25 | |
Mercenaries | (8, 0) | |||
Prisoners | (8, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Spell Book:
Mist, Wrath, Chastity, Salvation, Miner's Mystique, Blizzard, Greater Protection, Guile, Invisibility, Quick Feet, Aggression, Town Watch, Vermin, Fountain of Knowledge, Tree of Gold, Bloodlust, Ghost Workers, Mage's Fury and Pitfalls
Halfling
Bonuses:
+10% Max Population
-10% Military Training Cost
Land Effect - Thieves Dens also count as Watchtowers
Penalties:
Can't Use Watchtowers
Military:
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 0) | |||
Strongarms | (10, 0) | |||
Slingers | (0, 11) | |||
Brutes | (11, 5) | 850gc | 6.25 | |
Mercenaries | (8, 0) | |||
Prisoners | (8, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Spell Book:
Vermin, Town Watch and Quick Feet
Human
Bonuses:
+10 Prisoner Capacity Per Acre
+15% Enemy casualities when attacking
+15% Enemy casualities when defending
+10% Science Effectiveness
Prisoners convert into Elites over time
Penalties:
+30% Rune Cost (excluding Ritual)
Can't use Dungeons
Military:
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 0) | |||
Swordsmen | (10, 0) | |||
Archers | (0, 10) | |||
Knights | (13, 5) | 1,000gc | 7.25 | |
Mercenaries | (8, 0) | |||
Prisoners | (8, 0) | |||
War Horses | (3, 0) | |||
Thieves | 500gc |
Spell Book:
Fountain of Knowledge and Tree of Gold
Orc
Bonuses:
+20% Battle Gains - Resources
+20% Damage Inflicted on Massacre Attacks
Penalties:
Homes hold 5 population
Military:
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 0) | |||
Goblins | (10, 0) | |||
Trolls | (0, 10) | |||
Ogres | (14, 4) | 950gc | 6.75 | |
Mercenaries | (8, 0) | |||
Prisoners | (8, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Spell Book:
Bloodlust and Aggression
Undead
Bonuses:
-100% Food Consumption
-25% Own casualities when attacking
-25% Own casualities when defending
Always Carries and is Immune to the Plague
Train Elites with Credits
Penalties:
+50% Battle Losses - Ambush
Military:
Off/Def | Cost | NW | ||
---|---|---|---|---|
Soldiers | (3, 0) | |||
Skeletons | (9, 0) | |||
Zombies | (0, 12) | |||
Ghouls | (14, 1) | 500gc | 6.5 | |
Mercenaries | (8, 0) | |||
Prisoners | (8, 0) | |||
War Horses | (2, 0) | |||
Thieves | 500gc |
Spell Book:
Ghost Workers
Artisan
Bonuses:
+50% Building Credits
+50% Flat Rate Capacity and Building Production
-20% Buildings Destroyed by Arson/Tornado/Raze
+20% Science Effectiveness - Artisan
+20% Science Effectiveness - Bookkeeping
Starting Bonuses:
+200 Starting Build credits
+600 Starting Soldiers
+600 Starting Specialist training credits
Cleric
Bonuses:
+100% Battle casualties convert to soldiers
+25% Science Effectiveness - Resilience
Soldiers convert into Specialists over time
Plague Immunity
Starting Bonuses:
+800 Starting Soldiers
+800 Starting Specialist training credits
Spell Book:
Divine Shield and Illuminate Shadows
Heretic
Bonuses:
+20% Combat Instant Spell Damage
+20% Science Effectiveness - Channeling
+20% Science Effectiveness - Crime
+20% Sabotage Damage
-50% Thief Losses
+50% Increased Wizard Production
Starting Bonuses:
+400 Starting Thieves
+400 Starting Wizards
Spell Book:
Nightmare and Fools Gold
Merchant
Bonuses:
+30% Income
+25% Science Effectiveness - Alchemy
Espionage is always successful with double stealth
Income Penalty Protection
Starting Bonuses:
+800 Starting Soldiers
+800 Starting Specialist training credits
Spell Book:
Clear Sight
Mystic
Bonuses:
+50% Land Effect - Guilds
+25% Science Effectiveness - Channeling
+1% Extra Mana Per Tick
Starting Bonuses:
+800 Starting Wizards
Spell Book:
Meteor Showers, Magic Ward and Mind Focus
Rogue
Bonuses:
+25% Science Effectiveness - Crime
+50% Thieves' Den Effectiveness
+1% Extra Stealth Per Tick
Access all Thievery Operations
Starting Bonuses:
+800 Starting Thieves
Shepherd
Bonuses:
-15% Battle Losses
-15% Combat Instant Spell Damage Received
+1 Army generals
+20% Science Effectiveness - Production
-15% Sabotage Damage Received
Drought Immunity
Storms Immunity
Starting Bonuses:
+800 Starting Soldiers
+800 Starting Specialist training credits
Spell Book:
Reflect Magic
Tactician
Bonuses:
-50% Battle Losses - Ambush
-15% Attack Travel Time
+25% Building Credits
+25% Science Effectiveness - Siege
+25% Specialist Training Credits
Starting Bonuses:
+800 Starting Soldiers
+800 Starting Specialist training credits
War hero
Bonuses:
+50% Honor Bonus
-25% Reduce Honor Losses in Combat
+25% Science Effectiveness - Strategy
Convert Specialists into Elites
Starting Bonuses:
+800 Starting Soldiers
+800 Starting Specialist training credits
Spell Book:
Heroes Inspiration
Warrior
Bonuses:
-75% Mercenary Cost
+15% Offensive Military Efficiency
+25% Science Effectiveness - Tactics
Access Conquest regardless of Net Worth
+2 Prisoner and Mercenary Offensive Strength
Starting Bonuses:
+800 Starting Soldiers
+800 Starting Specialist training credits
Here is the effects of all possible rituals.
Barrier | -20% Instant Spell damage and Thief Sabotage damage from enemies, -10% Battle Losses - Resources |
---|---|
Expedient | -10% Draft Costs, +10% Building Efficiency |
Haste | -10% Attack Time, -25% Training Time, -25% Construction Time |
Havoc | +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage |
Onslaught | Increases Offensive Military Efficiency (OME) by 10% and Enemy Military Casualties when Attacking by 15% |
Stalwart | +5% Defensive Military Efficiency, -20% Military Casualties |
Here are the effects of each Stance
Normal | None |
---|---|
Aggressive | +10% Battle (Resource) Gains, +30% Credits gained in Combat, +10% Self Offensive Military Casualties, +10% Instant Spell damage and Sabotage Operation damage, +25% Military Wages |
Peaceful | +25% Income, +15% Food & Rune Production, +15% Wizard Training, +20% Birth Rate, -20% Offensive Military Efficiency, -50% Defensive Military Losses, -25% Instant Spell Damage, -25% Sabotage Operation Damage |