Vestiges of Divergence Legendary Collection (2024)

This mod adds a collection of the Vestiges of Divergence legendary items from Critical Role. All items can be found in the tutorial chest on the nautiloid, or through a mod that allows summoning that chest.

The World Loot version also places the items in locations around Act 1, listed at the bottom of the description.
Note: When an item is found on a character with equipment, it is equipped to that enemy and they will be able to use its effects in combat. Some base game equipment is unobtainable on this version due to being replaced on the character that originally had it. Some items will not be present unless the mod is enabled when a new game is started.

These items have 4 different power levels based on the level of the character using them:
Level 1+: Effectively non-magical items of their respective types.
Level 4+: Gain access to their Dormant State effects.
Level 7+: Gain access to their Awakened State effects.
Levels 10+: Gain access to their Exalted State effects.

You must complete a long rest with the items equipped once reaching the appropriate levels to gain access to the majority of the effects. If the item is unequipped the effects will be lost and require another long rest to reactivate.

Note: These items were designed with the 5e attunement system in mind, which would limit a character to having at most 3 equipped at a time. I did not implement this restriction, but would generally recommend no more than 2-3 items per character for a more balanced experience.

Installation

Installed via BG3 Mod Manager. Only install one version. You should be able to switch between versions without issue as long as they remain in the same position in the load order.

The Honour Patch adjusts some abilities to match Honour Mode changes. Place this below the main mod in your load order.

Vestiges implemented rules as written

  • Deathwalker's Ward
  • Plate of the Dawnmartyr
  • Circlet of Barbed Vision
  • Condemner
  • Kiss of the Changebringer
  • Star Razor
  • Wreath of the Prism
  • Armour of the Valiant Soul
  • Wraps of Dyamak

Changed Vestiges

  • Cabal's Ruin - All charges restored on long rest. Note: The reaction to gain damage resistance when absorbing a spell can be a little weird, due to the way it checks for cast triggers there will always be a reaction pop-up when the spell is cast, but in order to get damage resistance you have to decline that reaction and use the one that specifically says "Enemy is about to damage [Character]"
  • Fenthras - Oracle shot applies the effect of branding smite rather than allowing the wielder to look through the arrow.
  • Mythcarver - Multiattack does not give a level of exhaustion.
  • Spire of Conflux - Reduced total charges since all must be restored on long rest. Replaced Fireball with Shatter in the Dormant state spells, Awakened state now gives Fireball and Ice Storm, Exalted state now gives Conjure Elemental and Chain Lightning.
  • Titanstone Knuckles - Reduced strength benefits. Now gives flat bonuses up to a cap rather than setting strength score to a certain level.
  • Whisper - Added unique throw attack that allows the weapon to be thrown without unequipping it. Automatically "returns" to hand (because it never really leaves).
  • Pyremaul - Reduced bonus fire damage. Did not implement immolation feature since enemies cannot be revived anyway.
  • Agony - Normalized weapon enchant levels to match other Vestiges. Can have more than one target marked at a time but mark only lasts 5 turns.
  • Honour's Last Stand - Replaced the Dormant and Exalted AC bonuses with saving throw bonuses. Shove does not gain additional distance in Exalted state.
  • Jewel of Three Prayers - Replaced the Dormant and Exalted AC bonuses with saving throw bonuses.

Currently unimplemented Vestiges

  • Danoth's Visor - No plans to implement. Abilities are more relevant to D&D than BG3 and most do not have a BG3 equivalent.
  • Grimoire Infinitus - May implement with some State features, but most likely will not give all the spells it gives as a spellbook.
  • Hide of the Feral Guardian - May implement with forms available from BG3, will not make new models to match the forms it gives RAW.
  • Infiltrator's Key - May implement as a ring, likely will not do dagger transformation.
  • Stormgirdle - May implement with some adjustments
  • Verminshroud - May implement without polymorph options, BG3 currently has nothing resembling these forms.

World Loot Spawn Locations

Spoiler:

Show

  • Cabal's Ruin - True Soul Nere
  • Deathwalker's Ward - Sa'varsh Kethk
  • Fenthras - Chest by the Wood Woads in the Sunlit Wetlands
  • Mythcarver - Bulette
  • Plate of the Dawnmartyr - Dror Ragzlin's treasure pile
  • Spire of Conflux - Druid vault chest
  • Titanstone Knuckles - Dror Ragzlin
  • Whisper - Gandrel
  • Condemner - Varsh Ko'kuu
  • Circlet of Barbed Vision - Phase Spider Matriarch
  • Kiss of the Changebringer - Arcane Tower basem*nt chest
  • Pyremaul - Grym
  • Star Razor - Ch'r'ai W'wargaz
  • Wreath of the Prism - Selune chest in Owlbear Nest
  • Agony - Nightwarden Minthara
  • Armour of the Valiant Soul - Kith'rak Therezzyn
  • Honour's Last Stand - True Soul Gut
  • Wraps of Dyamak - Underdark Spectator
  • Jewel of Three Prayers - Chest in the Risen Road cave

Header image credit: Kent Davis @iDrawBagman Vox Machina fan art

Vestiges of Divergence Legendary Collection (2024)

FAQs

How do the vestiges of divergence work? ›

The Vestiges are legendary artifacts that grow in power with the experience, force of will, and strength of character of the bearer. Many Vestiges, if sealed away or left without a worthy attuned individual for a period of time, will revert to their dormant state.

Are vestiges of divergence artifacts? ›

The Vestiges of Divergence are ancient artifacts dating back to the Calamity, which was a war between gods. Certain heroes fought against rampant, world-ending destruction with powerful weapons gifted to them by their patrons. Many Vestiges were lost in the aftermath of the battle.

What are vestiges of divergence 5e tools? ›

Each Vestige of Divergence is a magic item that grows in power over time. When it is first encountered, the item is usually in its Dormant State. Either on its own or in response to the heroic deeds of its bearer, a Vestige of Divergence can enter its Awakened State.

Is divergence a good strategy? ›

A divergence alone is not something that strong enough and many traders experience bad results when trading only with divergences. Just like any trading strategy, you need to add more confluence factors to make your strategy strong. Below we see how price made 2 divergences but price never sold off.

Is the Star Razor a vestige? ›

Star Razor, also known as Dwueth'var, is a sword from the Age of Arcanum and a Vestige of Divergence.

How to level up vestiges of Divergence? ›

In order to level up a Vestige of Divergence, your character has to do something symbolically meaningful. They must grow or overcome a significant obstacle.

How many vestiges did Vox Machina get? ›

The Vestiges of Divergence are ancient artifacts and weapons created to battle gods. With these tools in hand, the members of Vox Machina have a fighting chance to beat the sinister dragons intent on burning down Tal'Dorei. During the original Campaign 1, Vox Machina ends up with eight total Vestiges.

What vestiges does Keyleth have? ›

Known Vestiges
NameTypeLast known owner
Spire of ConfluxStaffKeyleth
Star RazorWeapon (longsword)Fjord
StormgirdleWondrous item
Titanstone KnucklesWondrous itemGrog Strongjaw
22 more rows

What are the vestiges of Divergence for warlocks? ›

The Vestiges of Divergence are ancient and powerful artifacts from the Calamity. These items have since been scattered around the world—lost to the history books, passed down as symbols of power through various bloodlines or government positions, or stolen and un-recovered for hundreds of years.

How much is Vestige of Power worth? ›

Vestige of Power
TypeArtefact
CompanyGold Hoarders
Sell toHoarders or The Servant of the Flame
Base Gold Reward1,500$ - 1750$
3 more rows

How did vax get the vestige? ›

Once it was worn by Purvan Suul, but after his death in the Calamity he rested forever in the tomb to the west of Vasselheim, beneath a lake known as the Marrowglade Loch. On 30 Duscar 810 PD, Vox Machina retrieved the vestige, and Vax'ildan became the new servant of the Raven Queen.

How does divergence indicator work? ›

Divergence in an uptrend occurs when price makes a higher high but the indicator does not. In a downtrend, divergence occurs when price makes a lower low, but the indicator does not. When divergence is spotted, there is a higher probability of a price retracement.

How effective is hidden divergence? ›

Hidden divergence can work well with multiple time frame analysis. For example, you could look for hidden divergence to identify a trend continuation on a higher time frame, but use a lower time frame to choose an entry point.

What are the vestiges of divergence progression? ›

The Vestiges of Divergence are legendary items of war created during The Calamity. They touch the soul of their wielder and grow in power as their wielder gains strength, experience, and personal growth, and the item progresses through three states of magical power: dormant, awakened, and exalted.

How to level up vestiges of divergence? ›

In order to level up a Vestige of Divergence, your character has to do something symbolically meaningful. They must grow or overcome a significant obstacle.

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